Development Blog

Jitbit Macro Recorder Review

Posted by on Oct 2, 2013 in Development | 0 comments

Being a game developer I am constantly on the hunt for the right tool for the job.  I am a frequenter of the Unity Asset Store, because they constantly have new and better tools to peruse. Last night I needed to render several 2D textures with Mentalray in Maya.  Since the rendering take a lot of time to get just one image and the task is repetitive I looked into macro recording software.  I immediately was referred to a demo of Macro Recorder by JitBit.  I setup a quick macro open the top file in my folder (ordered it by Date Modified, so...

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Mobile Device Resolution Quirk

Posted by on Sep 8, 2013 in Development | 0 comments

So I have been working on making ‘Ball and Cup’ resize correctly for the several different resolutions that android supports.  I was fortunate enough to run across this great video tutorial. It showed me how to properly size GUI for different iOS devices.  As of the writing of this blog post iOS has only 4 different resolutions so it is pretty simple to write a function to ‘return Screen.height==640;’ to check the resolution of the current device.  Simple enough, however...

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First Post

Posted by on Jun 7, 2012 in Development | 0 comments

As a means of keeping independent gamer updated on my game development I have created this blog.  I am trying something new, that is, I hope to keep my development as transparent as possible.  I hope to have several open prototype tests and to receive feedback as early and as often as possible and from as many people as possible. As an independent game developer I hope to also give back to the community by sharing many techniques and scripts. For any followers that may be developers it is important to note that I am currently using the Unity...

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