Development Blog

Jitbit Macro Recorder Review

Posted by on Oct 2, 2013 in Development | 0 comments

Being a game developer I am constantly on the hunt for the right tool for the job.  I am a frequenter of the Unity Asset Store, because they constantly have new and better tools to peruse. Last night I needed to render several 2D textures with Mentalray in Maya.  Since the rendering take a lot of time to get just one image and the task is repetitive I looked into macro recording software.  I immediately was referred to a demo of Macro Recorder by JitBit.  I setup a quick macro open the top file in my folder (ordered it by Date Modified, so...

read more

Mobile Device Resolution Quirk

Posted by on Sep 8, 2013 in Development | 0 comments

So I have been working on making ‘Ball and Cup’ resize correctly for the several different resolutions that android supports.  I was fortunate enough to run across this great video tutorial. http://www.youtube.com/watch?v=tHJLaWQsrss It showed me how to properly size GUI for different iOS devices.  As of the writing of this blog post iOS has only 4 different resolutions so it is pretty simple to write a function to ‘return Screen.height==640;’ to check the resolution of the current device.  Simple enough, however...

read more

First Post

Posted by on Jun 7, 2012 in Development | 0 comments

As a means of keeping independent gamer updated on my game development I have created this blog.  I am trying something new, that is, I hope to keep my development as transparent as possible.  I hope to have several open prototype tests and to receive feedback as early and as often as possible and from as many people as possible. As an independent game developer I hope to also give back to the community by sharing many techniques and scripts. For any followers that may be developers it is important to note that I am currently using the Unity...

read more